Stuff that Won't be Included

From $1

These are notes that I started with, but don't think will get used for this course.

MacArthur Foundation Series on Digital Media and Learning

This series looks interesting and is all available online for free.  If there are chapters of any of these books (they are all edited volumes) that look interesting, feel free to include them here.

I found out about it on this blog.

Sandvig:  Wireless Play and Unexpected Innovation 

Trusting the Internet: New Approaches to Credibility Tools

R. David Lankes Digital Media, Youth, and Credibility: 101–121.Abstract | PDF (139 KB) | PDF Plus (139 KB) 

The MAIN Model: A Heuristic Approach to Understanding Technology Effects on Credibility

S. Shyam Sundar Digital Media, Youth, and Credibility: 73–100. Abstract| PDF (183 KB)| PDF Plus (186 KB)

Games and Gaming

I don't know much about this.  I keep thinking that it's worth learning more about and then I think that designing games is too hard for it to be a useful large-scale solution to learning.  OTOH, there could be some ways to use stuff about games to make instruction better, or to study gaming communities to learn things about learning.

Ubiquitous Computing

Lots of places have giving every kid a laptop.  What do we know about how that works?

What Should School Be?

This is more of a educational foundations issue, but there are probably some readings about how technology plays into that.  For example, why do we think that we should keep teaching kids the same stuff when we're preparing students for jobs that don't exist yet?

Social Networking

There is a small but growing literature on social networking, how it affects schools, how it is used and so on.

Communities of Practice

Lave and Wenger.  We could look at some studies of various public data sets (e.g., online forums).  What determines whether a question asked online gets an answer?

Open Education

  

Here's a course for the taking.  I was thinking about doing it in another year or so.

      

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